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从Microfacet到GGX反射模型| Blog Ridge
BRDF Model (English version)
基于物理的渲染(PBR)白皮书】(四)法线分布函数相关总结- 知乎
PPT - LEAN Mapping PowerPoint Presentation, free download - ID:1838030
从Microfacet到GGX反射模型| Blog Ridge
V-Ray | New GGX Shader Offers Better Microfacet Distribution Over Blinn or Phong - Lesterbanks
Physically Based Shading at Disney
Advances in Real-Time Rendering in Games - online presentation
Reflectance (CineRender Surface Channel)
Simon's Tech Blog: Microfacet BRDF
Physically Based Shading and Image Based Lighting | Trent Reed
Simon's Tech Blog: Microfacet BRDF
Graphics Compendium
Few problems with BRDF using Beckmann and GGX/Trowbridge-Reitz distribution for comparison - Stack Overflow
Spherical Gaussian approximation for Blinn-Phong, Phong and Fresnel | Sébastien Lagarde
V-Ray | New GGX Shader Offers Better Microfacet Distribution Over Blinn or Phong - Lesterbanks
基于物理的渲染(PBR)白皮书】(四)法线分布函数相关总结- 知乎
LearnOpenGL - Theory
LEAN Mapping Marc Olano, Dan Baker Firaxis Games. - ppt download
What do glossy distribution models do? - Blender Stack Exchange
Advances in Real-Time Rendering in Games - online presentation
Advances in Real-Time Rendering in Games - online presentation
Spectacular Specular -LEAN and CLEAN specular highlights - ppt video online download
Sampling Anisotropic Microfacet BRDF – A Graphics guy's note
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