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Game Graphics Technology | 64bit, procedural, high-fidelity debating | NeoGAF
POM Decal issue - Unreal Engine Forums
Game Graphics Technology | 64bit, procedural, high-fidelity debating | NeoGAF
POM Decals - Unreal Engine Forums
Confluence Mobile - Documentation
Decal technique from Star Citizen - Page 5 — polycount
CryEngine and Star Citizen assets importing - SC-Rogues.com
Rendering Technologies from Crysis 3 (GDC 2013)
Decals - CRYENGINE 3 Manual - Documentation
Confluence Mobile - Documentation
Decal technique from Star Citizen - Page 5 — polycount
Decal technique from Star Citizen - Page 6 — polycount
Rendering Technologies from Crysis 3 (GDC 2013)
Confluence Mobile - Documentation
Tower22: 2011
Rendering Technologies from Crysis 3 (GDC 2013)
Decal technique from Star Citizen - Page 6 — polycount
Confluence Mobile - Documentation
Rendering Technologies from Crysis 3 (GDC 2013)
Confluence Mobile - Documentation
Cryengine now has C# & more! | Page 3 - Unity Forum
CryEngine and Star Citizen assets importing - SC-Rogues.com
Decals - CRYENGINE 3 Manual - Documentation
POM Decals - Unreal Engine Forums
POM Decal issue - Unreal Engine Forums
Confluence Mobile - Documentation
Confluence Mobile - Documentation
Decal technique from Star Citizen - Page 6 — polycount
POM Decals - Unreal Engine Forums
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